Thursday 5 June 2014

Legend of Drizzt - Search for Mithral Hall - Session 1

Joined a new gaming group today. I've been a dnd adventure system fan for a while but have not actually owned nor played one. So when one of my work colleagues told me that he was arranging a gaming session to play LoD, it would only make sense if I jumped head first in. And I did. So that night, we gathered at funbox (our fav boardgame cafe), pulled out the box and started choosing our heroes.

The rest played through the same adventure last week. They lost badly when a Feral troll pushed them into a dead end. But mostly it was because they forgot to draw treasure cards after killing monsters (what a selfish dungeon that was). When Artemis Entreri entered the dungeon, the heroes did not go far enough into the dungeon to delay his attacks and they fell flat without healing surges.


LoD Boardgame Session 1

Search for Mithral Hall
"Seek the door that leads into Mithral Hall"

Villain - Artemis Entreri

Heroes Chosen:
Turn sequence follow
Bruenor the Dwarven Fighter
Drizzt the Drow Ranger
Regis the Human Rogue
Wulfgar the Elk Barbarian (Me)

Objectives:
Our goal was pretty clear. Explore the caverns till we reach the 9-12th tile and reveal the broken door. Once the broken door is revealed, the ancient throne tile is placed along with 4 random monsters. Then Artemis Entreri villain is placed at the start tile (he just came in to hunt us down - pretty sneaky assassin we have here). Defeat Artemis and grab the crown on the Ancient throne to win the game.

This session report will be mostly based on my point of view of things so forgive me if I concentrate too much on my character

Setup:
Easy setup - choose hero, choose abilities, draw a treasure card. Our GM took some time to arrange the cavern tiles to setup our adventure (which I think could be done in a minute).

Treasure for each:
Bruenor - Cure potion (Heal one hero 1 hp and cure any conditions at the start of hero phase)
Drizzt - (goodness, I can't, for the likes of me, remember what he got for a treasure item)
Regis - Cloak (some cloak, I forgot the exact name, able to increase AC by 2)
Wulfgar - Wand of Magic Missile (do 1 damage to a monster within 3 tiles - ooohh far range attack)

Let's Go!
Pumped up with abilities, our heroes were confident they could find the famed Dwarven Hall this time and finally get that freaking crown on Bruenor's head. That would stop his boasts of "used to be the Dwarven King".

Turn 1
So our Dwarf leader was so excited to get his crown that he decided to run head on into danger first. Exploring to the east revealed a black arrow dead end with Goblin Cutter and a Goblin Champion due to the encounter drawn who both lunged their first attacks dealing 1 damage to Bruenor and 1 damage to everyone.

Instead of helping his dwarf friend, Drizzt decided instead to explore westward and found another goblin cutter who heard its friends' call. Seriously, how do goblin backups arrive so fast! We must have intruded into their BBQ party or something. Regis tumbled away using his Daily Power "Tumble Away". Now both goblin cutters activate together (gosh). Drizzt and Bruenor took damage.

The heroes called for Regis to atack the goblin cutter beside Bruenor, and at the same time explore to avoid an encounter and end the goblin cutter combo strikes. But Regis decided that the goblin champion was more dangeorous and went for the strike. He managed to kill the goblin with a 20! but unfortunately no leveling up, 2XP total. Treasure card "Cat-something" passed to Wulfgar to increase his ranged attack by +2 bonus. Exploring northward revealed a Water Elemental who came into our tile with a wave hitting Wulfgar and Regis. Bruenor jumped behind a rock to avoid the water, "blurgh, my dwarven feet ain't good for nothing".

Wulfgar threw Aegis Fang (the returning Barbarian hammer) to the goblin cutter beside Regis because Regis was crying that he did not have enough HP. Aegis Fang missed though and Wulfgar decided to go north-westward to explore. A tile with a black arrow, oh no. A stalactite for a monster, how lucky. And an encounter that puts one tile from the bottom of the stack on top of the stack (more exploring to do). No monster activates this turn.

Turn 2
Bruenor summoned his strength and the killed the goblin cutter, 3XP total (yea, no more combo cutter strikes), treasure card to increase AC. Exploring southward, a hypnotic spirit appeared, raged into Bruenor's tile and hit him.

Drizzt decided to help his friends out, slashing at the hypnotic spirit with twinkle and icingdeath but both missed (seriously, even overpowered Drizzt is so inaccurate). Encounter card - spellweb, Bruenor and Drizzt are immobilized till end of next turn. We can hear all the heroes sighing. Goblin cutter beside Wulfgar activates and hits for 1 damage.

Regis, not wanting anymore damage on him, ran ahead to meet up with Wulfgar and finished off the goblin cutter. 4XP total. Treasure card - Brief rest, gain 1HP and flip up one card - tumble. Encounter card - curse Mark of Lolth, take 1 damage. Water Elemental activates and waves at Bruenor and Drizzt, like a tidal wave (wonder why the hypnotic spirit isn't affected by water).

Wulfgar explores north west side a volcanic vent and a goblin archer seems to be warming his butt there. Black arrow on the tile so an encounter - volcanic spray (how ironic). Damage to Wulfgar, Bruenor and Drizzt (their tile was another volcanic vent too). Goblin archer shoots an arrow and misses Wulfgar.

Turn 3
Bruenor, immobilized, decides to use cure potion. He is no longer immobilized and goes for the nearest kill. Water Elemental is down with 20! and a headbutt. 6XP total. Use 5XP to level up! Funny thing is, there is no extra Daily Power for Bruenor, so we houseruled that he may have his Power Strike token back. Treasure card - (forgot what it is). He then moves forward closing the gap between him and the other heroes. Encounter card - volcanic explosion, Drizzt gets hit in the face with magma (Ouch).

Screaming with pain, Drizzt, immobilized, launches twinkle against the hypnotic spirit, miss. Icingdeath fortunately hits and kills the spirit. 3XP total (this is probably the last time I kept track of the XP), treasure card - does nothing. Encounter - volcanic vent (the caverns are unusually unstable tonight, so much lava everywhere) causing damage to Wulgar and Drizzt. Drizzt freed of immobility condition.

Regis moves forward and the goblin archer cowers in fear. After attacking and missing the goblin archer, he decides not to explore and leave the exploring that to the tankers. Encounter - something that poisons within two tiles, misses Regis but Wulfgar is now poisoned and takes one damage.

Wulfgar swings a recuperative strike at the goblin archer and misses. He explores northward. Cavern tile revealed another goblin archer (what? Gosh, there really is a goblin party going on in the underdark).  The goblin archer fires its arrow but Wulfgar dodges the attack. The other goblin archer cowers in fear.

Turn 4
Bruenor moves forward and attacks the goblin archer. Its skull splits open. Treasure Card - hmmm. Encounter Card - negated with XP, forgot what it did.

Drizzt uses his two moves to maximize his movement speed, overtakes Bruenor, goes north and explores to the west. A Feral Troll!!! Well too bad for the movement speed. The Feral Troll hits Drizzt for 3HP causing him to fly two tiles back to where he came from... where he was that turn I mean.

Regis moves in and hits the troll for 1 damage. Encounter - Curse Mark of Lolth taking 1 damage. Goblin archers cower in fear.

Wulfgar goes adjacent and hits the Troll with Aegis Fang for a good hit (imagine Thor) with a 20! Level up. The troll becomes dazed for a second. Encounter - Curse Mark of Lolth (Lolth is really trying her best here).

Turn 5
Bruenor laughed his mighty laugh as he steps in, and with a power strike deals two damage to the Feral Troll. "That was for throwing my favorite drow ranger so far away!". Explored north where the broken door to the Mithral Hall is and the Ancient Throne tile is placed. "There's my crown!", bellows the dwarf. Artemis Entreri comes into the underdark at the start tile and monsters are drawn by each hero:
Wulfgar draws a stalactite (no monster)
Bruenor draws a goblin archer (placed on the broken door tile but next to Bruenor)
Drizzt draws a Water Elemental (placed on ancient throne tile)
Regis draws Dinin Do'Urden (placed on ancient throne tile)
The goblin archer activates but cowers in fear

Drizzt with 1HP left decides to move close to Regis who has a Potion of Healing so he can be cured. Encounter knocks off Drizzt's remaining HP and Drizzt is down. Artemis moves closer still. Water Elemental activates and moves one tile closer to heroes.

Regis heals himself with Potion of Healing since Drizzt already needs to use a healing surge to get up. He goes over and kills the goblin archer before it can activate. Treasure - Brief rest +1HP. Encounter - negated. Dinin moves two tiles closer to the heroes. Artemis moves another tile closer.

Wulfgar runs over to Dinin and hits with recuperative strike healing 1HP and dealing 1 damage to the spider-drow thingy. Encounter - volcanic vent dealing damage to Bruenor, Regis and Wulfgar. Regis uses his Daily Power and tumbles away from Bruenor. Artemis walks over Drizzt (knocked down), and swings his saber at Bruenor. Bruenor with his 17AC and battle stance +2AC is pretty hard to hit. Artemis' saber is blocked by Bruenor's tough shield.

Turn 6
With the other arm, Bruenor swings his hammer around the shield and hits Artemis for 2 damage with his Power Strike. Bruenor then retreats one tile away. Artemis lunges and slashes at Bruenor but the level 2 dwarf in his battle stance is pretty hard to hit.

The Healing surge surges through Drizzt and he gets up quickly swinging Icingdeath and Twinkle at Artemis for 2 damage. Artemis has a go at Drizzt and deals 1 damage because Twinkle absorbs 1 damage. Water Elemental moves in and its tidal wave hits Wulfgar for 1 damage.

Going around a rock, Regis backstabs Artemis with his Daily Power dealing 3 damage. Artemis staggers back with 1HP left. Artemis then misses the rogue with his attack but deals 1 damage anyway. Dinin activates, swipes and misses Wulfgar.

Wulfgar rushes to the rescue with Aegis Fang's +4AC and hits Artemis square in the face. The sound of a splitting crack and Artemis' nose is broken causing himself to fall off into unconsciousness.

And the rest of the game is history. Bruenor kills Dinin with his last power strike. Drizzt kills the Water Elemental and Regis has enough time to rush over and claim the crown for our dwarven friend. Victory belongs to the heroes tonight with 1 healing surge leftover and about 7HP between us (Wulfgar having the most)

What I thought after tonight's game
It was an epic adventure, a memorable one. One where we will be always talking about how Drizzt did the flying dutchman when he encountered the troll. He was really unlucky in his rolls too. Even having two attacks and a Scrimshaw charm couldn't help him much.

We are already planning our next session to go against Shimmergloom. We had a lot of rule clarifications during this session so it took longer (about 2 hours including setup). The next time, I reckon it will go faster maybe one and a half hours. Can't wait.

Until then, kudos to Drizzt and co.!

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